true
or false
.buttonPressCount
acts like an integer (and can be modified accordingly), but is additionally incremented whenever the player presses.bpm
barNumber
numEarlyHits
numLateHits
numPerfectHits
numMisses
numMistakes
XPress
(X is a key)true
immediately when X is pressed, false
otherwiseXRelease
true
immediately when X is released, false
otherwiseXIsPressed
true
while X is being held down, false
otherwisep1
, p2
, anyPlayer
, up
, down
, left
, right
.++
, --
, and =
.i1++
, i2 = 4
I have {i1} apples
, We have {i1 + i2} pears
==
, !=
, >
, <
.i1 == 1
, i2 > i3
+
, -
, *
, /
, and %
(modulo).