Dialogue Box
Dialogue boxes allow you to make it appear as if a character is talking, through the use of character portraits and color in the dialogue box.
You can use a character portrait in the dialogue box by starting a line with
[Character Name]:
and then writing the textCharacter Portrait | Character Name |
![]() | Barista |
![]() | Barista_Happy |
![]() | Bodybuilder |
![]() | Boy |
![]() | Boy_Cry |
![]() | Boy_Surprised |
![]() | Edega |
![]() | Farmer |
![]() | Girl |
![]() | Girl_Cry |
![]() | Girl_Surprised |
![]() | HoodieBoy |
![]() | Ian |
![]() | Lucia |
![]() | Miner |
![]() | Paige |
![]() | Paige_RedNose |
![]() | Politician |
![]() | Rodney |
![]() | Rodney_Clip |
![]() | Samurai |
![]() | SamuraiBoss |
![]() | SmokinBarista |
Dialogue boxes let you change the speed and color of the text through various events
[vslow]
- Makes the text very slow
[slow]
- Makes the text slow
[normal]
- Returns the text to default speed
[fast]
- Makes the text fast
[vfast]
- Makes the text very fast
[shout]
- Flashes the screen and makes the text even faster than [vfast]
[#]
- Waits # seconds
[flash]
- Flashes the screen
[volume = 100]
: Sets the sound volume for the following text. The default is 100.[pitch = 100]
: Sets the sound tone pitch for the following text. The default is 100.[pitchRange = 3]
: Sets the sound tone variation range. The default is 3.<color=#RRGGBBAA>
- Changes the color of the text, and opacity. Needs to be followed by a </color>
HoodieBoy:hey this text is <color=#ff0000>red</color> and this is <color=#0000ff>blue</color>.
[slow] this is a slow text [vfast] now i'm talking really fast. Now let's wait 5 seconds and a half [5.5]. Ok! I'm done.
Last modified 1yr ago