Dialogue Box
Dialogue boxes allow you to make it appear as if a character is talking, through the use of character portraits and color in the dialogue box.

Character Portraits

You can use a character portrait in the dialogue box by starting a line with [Character Name]: and then writing the text
Character Portrait
Character Name
Barista
Barista_Happy
Bodybuilder
Boy
Boy_Cry
Boy_Surprised
Edega
Farmer
Girl
Girl_Cry
Girl_Surprised
HoodieBoy
Ian
Lucia
Miner
Paige
Paige_RedNose
Politician
Rodney

Events

Dialogue boxes let you change the speed and color of the text through various events
[vslow] - Makes the text very slow [slow] - Makes the text slow [normal] - Returns the text to default speed [fast] - Makes the text fast [vfast] - Makes the text very fast [shout] - Flashes the screen and makes the text even faster than [vfast] [#] - Waits # seconds [flash] - Flashes the screen [volume = 100] : Sets the sound volume for the following text. The default is 100.[pitch = 100] : Sets the sound tone pitch for the following text. The default is 100.[pitchRange = 3] : Sets the sound tone variation range. The default is 3.
<color=#RRGGBBAA> - Changes the color of the text, and opacity. Needs to be followed by a </color>

Examples

HoodieBoy:hey this text is <color=#ff0000>red</color> and this is <color=#0000ff>blue</color>.
[slow] this is a slow text [vfast] now i'm talking really fast. Now let's wait 5 seconds and a half [5.5]. Ok! I'm done.